Sunday, February 28, 2016

Sonic Toon (Sonic Boom: Rise of Lyric) | Weekly Famitsu Issue #1345 (JP) | 9/25/2014

I actually really hated Knuckles' awkward redesign.
Yikes, it's that game. 

Sonic Boom was a catastrophic failure of a game that no one wanted, expected or cared about. As we all know, the damage made to the brand after having it being partially restored to greatness by Sonic Generations (and brought down again by Sonic Lost World) has arguably been done worse than 2006's abysmal Sonic The Hedgehog. A feat that many didn't think was even actually possible, yet it did. Lone wolf game investigator Tamaki has a terrific video of the whole situation over at his YouTube channel.

The Japanese weren't spared of this game either and from the looks of it, they received it better than the rest of the western hemisphere did, at least under Famitsu's reviewers (this was the same magazine that gave the original Dreamcast version of Sonic Adventure a soaring score of 38/40, Sonic '06 a 30/40, and Generations a 35/40), so take their credibility with a grain of salt.

So I bought this magazine at a Japanese bookstore in San Francisco's Japantown about a year and a half ago. At first, it was about seeing what cool stuff I'd find about Super Smash Bros. for Wii U / 3DS but then I stumbled upon an article about BoomPage 232 of Weekly Famitsu Issue #1345 is the article about Sonic Boom. If the language itself won't do anyone any favors, then surely the images - and the characters, Metal Sonic and Shadow (at least his katakana-written name) - may.

It always seemed as though the pre-release material made the game looked
better than it did (but then, that's almost always been the case for video games).
Watching that Game Grumps series has made me realize that.


Higher resolution scan can be found and downloaded here.
It's really too bad at this game ended up the way that it did. I knew that this was a spinoff but I thought it was going to have something rather interesting environmental art style going for it. This game was being made by a developer who formally worked on the Crash Bandicoot series under Naughty Dog so with such credentials it's actually disappointing this project resulted in the mess that was but for all I know, it may have just been a case of publisher-interference on Sega's part. That's never a good thing.

Oh well!